Oranges
6. July 2008 – 17:14Tags: PV3D WOW-Engine Physic Collision Friction
To quickly checkout the possibilities of physics within Papervision this little setup was build.
100 primitives are thrown into a boundArea – gravitation, elasticity, friction and of course collision are calculated by the WOW-Engine (v.1).
The boundArea rotates to a audiostream to show a little more variance in the behavior of the objects.
Int he meantime the alpha of WOW-Engine v.2 has been released.
