Dynamic displacement
12. July 2008 – 15:00Tags: PV3D GreatWhite Displacement Terrain
Displacementmaps are used to transform the vertices of a given mesh by the values of their pixels color.
Dynamic displacements add the possibility to modify or re-create the surface of a mesh during runtime.
Nearly any 3D-software or engine supports displacementmaps – Papervision needed a little help to handle that task.
As this test shows, Papervision is able to redraw an animated displacementmap on a plane with 48*36 intersections in realtime.
