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	<title>Comments on: SmartAA &#8211; reconstruct anti aliasing with Pixel Bender</title>
	<atom:link href="http://www.smart-page.net/blog/2010/02/21/smartaa-reconstruct-anti-aliasing-with-pixel-bender/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.smart-page.net/blog/2010/02/21/smartaa-reconstruct-anti-aliasing-with-pixel-bender/</link>
	<description>C++ / C# / Py / Actionscript ... &#039;My God. It&#039;s full of stars!&#039;</description>
	<lastBuildDate>Fri, 03 Feb 2012 16:01:52 +0000</lastBuildDate>
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		<title>By: flashgordon</title>
		<link>http://www.smart-page.net/blog/2010/02/21/smartaa-reconstruct-anti-aliasing-with-pixel-bender/comment-page-1/#comment-12656</link>
		<dc:creator>flashgordon</dc:creator>
		<pubDate>Fri, 08 Jul 2011 19:18:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.smart-page.net/blog/?p=801#comment-12656</guid>
		<description>Hi Kodiak,

this looks indeed strange, but could be completely normal - I had to see the source image.

Did you set the width/hight properties?

Cheers</description>
		<content:encoded><![CDATA[<p>Hi Kodiak,</p>
<p>this looks indeed strange, but could be completely normal &#8211; I had to see the source image.</p>
<p>Did you set the width/hight properties?</p>
<p>Cheers</p>
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		<title>By: Kodiak</title>
		<link>http://www.smart-page.net/blog/2010/02/21/smartaa-reconstruct-anti-aliasing-with-pixel-bender/comment-page-1/#comment-12651</link>
		<dc:creator>Kodiak</dc:creator>
		<pubDate>Fri, 08 Jul 2011 11:35:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.smart-page.net/blog/?p=801#comment-12651</guid>
		<description>Hello!
Really great work on this filter. I would like to use it on embedded font text in order to smooth the letters for printing. So I apply it on a bitmapdata with alpha. On some parts of my image I get holes in obliques... I let you have a look: http://imm.io/7f0D</description>
		<content:encoded><![CDATA[<p>Hello!<br />
Really great work on this filter. I would like to use it on embedded font text in order to smooth the letters for printing. So I apply it on a bitmapdata with alpha. On some parts of my image I get holes in obliques&#8230; I let you have a look: <a href="http://imm.io/7f0D" rel="nofollow">http://imm.io/7f0D</a></p>
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		<title>By: flashgordon</title>
		<link>http://www.smart-page.net/blog/2010/02/21/smartaa-reconstruct-anti-aliasing-with-pixel-bender/comment-page-1/#comment-10209</link>
		<dc:creator>flashgordon</dc:creator>
		<pubDate>Thu, 24 Feb 2011 12:06:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.smart-page.net/blog/?p=801#comment-10209</guid>
		<description>Saw your blog post, cool stuff.

While I knew that SmartAA &#039;could&#039; work well for fonts, I never thought about using it as a workaround for embedding - great idea!</description>
		<content:encoded><![CDATA[<p>Saw your blog post, cool stuff.</p>
<p>While I knew that SmartAA &#8216;could&#8217; work well for fonts, I never thought about using it as a workaround for embedding &#8211; great idea!</p>
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		<title>By: Masahito Ohtsuka</title>
		<link>http://www.smart-page.net/blog/2010/02/21/smartaa-reconstruct-anti-aliasing-with-pixel-bender/comment-page-1/#comment-10208</link>
		<dc:creator>Masahito Ohtsuka</dc:creator>
		<pubDate>Thu, 24 Feb 2011 11:56:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.smart-page.net/blog/?p=801#comment-10208</guid>
		<description>Great work!

I&#039;m using SmartAA not only for Images but also for TLF device fonts.

Thanx a lot!</description>
		<content:encoded><![CDATA[<p>Great work!</p>
<p>I&#8217;m using SmartAA not only for Images but also for TLF device fonts.</p>
<p>Thanx a lot!</p>
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		<title>By: francoistarlier</title>
		<link>http://www.smart-page.net/blog/2010/02/21/smartaa-reconstruct-anti-aliasing-with-pixel-bender/comment-page-1/#comment-5664</link>
		<dc:creator>francoistarlier</dc:creator>
		<pubDate>Tue, 23 Mar 2010 17:13:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.smart-page.net/blog/?p=801#comment-5664</guid>
		<description>thx a lot. 

well the chromatic aberration is just a plus, the lens distortion is more the point of this. So I&#039;ll try your code and keep you updated. 

thx</description>
		<content:encoded><![CDATA[<p>thx a lot. </p>
<p>well the chromatic aberration is just a plus, the lens distortion is more the point of this. So I&#8217;ll try your code and keep you updated. </p>
<p>thx</p>
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		<title>By: flashgordon</title>
		<link>http://www.smart-page.net/blog/2010/02/21/smartaa-reconstruct-anti-aliasing-with-pixel-bender/comment-page-1/#comment-5663</link>
		<dc:creator>flashgordon</dc:creator>
		<pubDate>Tue, 23 Mar 2010 17:05:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.smart-page.net/blog/?p=801#comment-5663</guid>
		<description>Hi Francoir,

very interesting shader - I also looked into chromatic aberration recently.

I am glad if my code can improve your project and I would be very interested in seeing the result.

Cheers!</description>
		<content:encoded><![CDATA[<p>Hi Francoir,</p>
<p>very interesting shader &#8211; I also looked into chromatic aberration recently.</p>
<p>I am glad if my code can improve your project and I would be very interested in seeing the result.</p>
<p>Cheers!</p>
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		<title>By: francoistarlier</title>
		<link>http://www.smart-page.net/blog/2010/02/21/smartaa-reconstruct-anti-aliasing-with-pixel-bender/comment-page-1/#comment-5662</link>
		<dc:creator>francoistarlier</dc:creator>
		<pubDate>Tue, 23 Mar 2010 16:55:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.smart-page.net/blog/?p=801#comment-5662</guid>
		<description>Hi, 

I just did a shader for Cubic Lens Distortion, but some people pointed out that it did alias more than other lens distortion plug-in of AE (which is totally true). 
Would it be ok for me to use your code in it ? I would leave the credit to you

http://www.francois-tarlier.com/blog/index.php/2010/03/update-cubic-lens-distortion-pixel-bender-shader-for-ae-with-scale-chroamtic-aberration/

Thx</description>
		<content:encoded><![CDATA[<p>Hi, </p>
<p>I just did a shader for Cubic Lens Distortion, but some people pointed out that it did alias more than other lens distortion plug-in of AE (which is totally true).<br />
Would it be ok for me to use your code in it ? I would leave the credit to you</p>
<p><a href="http://www.francois-tarlier.com/blog/index.php/2010/03/update-cubic-lens-distortion-pixel-bender-shader-for-ae-with-scale-chroamtic-aberration/" rel="nofollow">http://www.francois-tarlier.com/blog/index.php/2010/03/update-cubic-lens-distortion-pixel-bender-shader-for-ae-with-scale-chroamtic-aberration/</a></p>
<p>Thx</p>
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		<title>By: francoistarlier</title>
		<link>http://www.smart-page.net/blog/2010/02/21/smartaa-reconstruct-anti-aliasing-with-pixel-bender/comment-page-1/#comment-5661</link>
		<dc:creator>francoistarlier</dc:creator>
		<pubDate>Tue, 23 Mar 2010 16:53:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.smart-page.net/blog/?p=801#comment-5661</guid>
		<description>Hi, 

I just did a shader for Cubic Lens Distortion, but some people pointed out that it did alias more than other lens distortion plug-in of AE. 
Would it be ok for me to use your code in it ? 

Thx</description>
		<content:encoded><![CDATA[<p>Hi, </p>
<p>I just did a shader for Cubic Lens Distortion, but some people pointed out that it did alias more than other lens distortion plug-in of AE.<br />
Would it be ok for me to use your code in it ? </p>
<p>Thx</p>
]]></content:encoded>
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		<title>By: flashgordon</title>
		<link>http://www.smart-page.net/blog/2010/02/21/smartaa-reconstruct-anti-aliasing-with-pixel-bender/comment-page-1/#comment-5634</link>
		<dc:creator>flashgordon</dc:creator>
		<pubDate>Thu, 18 Mar 2010 19:56:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.smart-page.net/blog/?p=801#comment-5634</guid>
		<description>Hi Mathieu,

glad you find the shader useful.

Btw: psykopaint rocks :)</description>
		<content:encoded><![CDATA[<p>Hi Mathieu,</p>
<p>glad you find the shader useful.</p>
<p>Btw: psykopaint rocks <img src='http://www.smart-page.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Mathieu</title>
		<link>http://www.smart-page.net/blog/2010/02/21/smartaa-reconstruct-anti-aliasing-with-pixel-bender/comment-page-1/#comment-5633</link>
		<dc:creator>Mathieu</dc:creator>
		<pubDate>Thu, 18 Mar 2010 17:28:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.smart-page.net/blog/?p=801#comment-5633</guid>
		<description>Didn&#039;t understand everything about how it works, but works really well! 
This might be really useful for preloading high res images using low res and upscaling x2. Or doing the smoothing on a whole bunch of stuffs at once instead of separate instances with the built it flash bitmap smoothing. 
I think flash by default anti alias all the bitmap content with quality high, i wonder if you put it back to low and use this filter, this might lead to performance and visual improvements. To check.Anyway. Very useful to me.Thanks a lot.</description>
		<content:encoded><![CDATA[<p>Didn&#8217;t understand everything about how it works, but works really well!<br />
This might be really useful for preloading high res images using low res and upscaling x2. Or doing the smoothing on a whole bunch of stuffs at once instead of separate instances with the built it flash bitmap smoothing.<br />
I think flash by default anti alias all the bitmap content with quality high, i wonder if you put it back to low and use this filter, this might lead to performance and visual improvements. To check.Anyway. Very useful to me.Thanks a lot.</p>
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		<title>By: flashgordon</title>
		<link>http://www.smart-page.net/blog/2010/02/21/smartaa-reconstruct-anti-aliasing-with-pixel-bender/comment-page-1/#comment-5375</link>
		<dc:creator>flashgordon</dc:creator>
		<pubDate>Thu, 25 Feb 2010 19:45:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.smart-page.net/blog/?p=801#comment-5375</guid>
		<description>I see you are using kode80´s depthshader.
Very nice example - is this SmartSSAO working there? 

I made some promising tests with Papervision but decided not to post them because kode80 was faster and pretty much nailed the thing.

And yes I work as a freelancer - will contact you via mail (info@smart-page.net).</description>
		<content:encoded><![CDATA[<p>I see you are using kode80´s depthshader.<br />
Very nice example &#8211; is this SmartSSAO working there? </p>
<p>I made some promising tests with Papervision but decided not to post them because kode80 was faster and pretty much nailed the thing.</p>
<p>And yes I work as a freelancer &#8211; will contact you via mail (info@smart-page.net).</p>
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		<title>By: Edan Kwan</title>
		<link>http://www.smart-page.net/blog/2010/02/21/smartaa-reconstruct-anti-aliasing-with-pixel-bender/comment-page-1/#comment-5374</link>
		<dc:creator>Edan Kwan</dc:creator>
		<pubDate>Thu, 25 Feb 2010 19:26:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.smart-page.net/blog/?p=801#comment-5374</guid>
		<description>I made a SSAO demo in Papervision3D which I was inspired by your SSAO example. You can check it out in my portfolio: http://edankwan.amiciforce.com/

BTW, what do you do for living? Programmer? Can I have your contact?</description>
		<content:encoded><![CDATA[<p>I made a SSAO demo in Papervision3D which I was inspired by your SSAO example. You can check it out in my portfolio: <a href="http://edankwan.amiciforce.com/" rel="nofollow">http://edankwan.amiciforce.com/</a></p>
<p>BTW, what do you do for living? Programmer? Can I have your contact?</p>
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		<title>By: flashgordon</title>
		<link>http://www.smart-page.net/blog/2010/02/21/smartaa-reconstruct-anti-aliasing-with-pixel-bender/comment-page-1/#comment-5349</link>
		<dc:creator>flashgordon</dc:creator>
		<pubDate>Tue, 23 Feb 2010 13:51:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.smart-page.net/blog/?p=801#comment-5349</guid>
		<description>I am sure you can.

True, shader programming sometimes seams quite tricky because of the limited language and the math involved, but in the end its just juggling with colors ...and a lot of fun :)</description>
		<content:encoded><![CDATA[<p>I am sure you can.</p>
<p>True, shader programming sometimes seams quite tricky because of the limited language and the math involved, but in the end its just juggling with colors &#8230;and a lot of fun <img src='http://www.smart-page.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Edan Kwan</title>
		<link>http://www.smart-page.net/blog/2010/02/21/smartaa-reconstruct-anti-aliasing-with-pixel-bender/comment-page-1/#comment-5343</link>
		<dc:creator>Edan Kwan</dc:creator>
		<pubDate>Tue, 23 Feb 2010 05:24:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.smart-page.net/blog/?p=801#comment-5343</guid>
		<description>I really like you using pixel bender to achieve those graphic algorithms in other languages. I am no hardcore programmer and I wish I can be that smart like you to do the same thing. :)</description>
		<content:encoded><![CDATA[<p>I really like you using pixel bender to achieve those graphic algorithms in other languages. I am no hardcore programmer and I wish I can be that smart like you to do the same thing. <img src='http://www.smart-page.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: flashgordon</title>
		<link>http://www.smart-page.net/blog/2010/02/21/smartaa-reconstruct-anti-aliasing-with-pixel-bender/comment-page-1/#comment-5332</link>
		<dc:creator>flashgordon</dc:creator>
		<pubDate>Mon, 22 Feb 2010 21:22:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.smart-page.net/blog/?p=801#comment-5332</guid>
		<description>Nicely done.

I think you just optimized it as far as possible without writing it directly in assembler :D

You may have noticed, I didn´t even try to speed it up.
I was worried over the performance from the beginning, thats why I went with the M.N. as I assumed it would be faster than the Lanczos (no sine)... also it doesn´t sharpen that much.
But than it became clear to me that it wouldn´t be quite fast enaugh for flash anyway so I stopped caring - it was late :)

On the other hand it might work fine for a small or rarely redrawed area... and who can argue with optimized code?

I updated the shader with your improvements.

Much appreciated - thx!</description>
		<content:encoded><![CDATA[<p>Nicely done.</p>
<p>I think you just optimized it as far as possible without writing it directly in assembler <img src='http://www.smart-page.net/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>You may have noticed, I didn´t even try to speed it up.<br />
I was worried over the performance from the beginning, thats why I went with the M.N. as I assumed it would be faster than the Lanczos (no sine)&#8230; also it doesn´t sharpen that much.<br />
But than it became clear to me that it wouldn´t be quite fast enaugh for flash anyway so I stopped caring &#8211; it was late <img src='http://www.smart-page.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>On the other hand it might work fine for a small or rarely redrawed area&#8230; and who can argue with optimized code?</p>
<p>I updated the shader with your improvements.</p>
<p>Much appreciated &#8211; thx!</p>
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