Archive for the ‘3D’ Category
Friday, August 7th, 2009
Sebastian Rath´s PY4D is a new, alternative way to script with or to code plugins for Cinema4D - without COFFE or C++ - but in Python.
The current beta (v0.9.0001) already makes a fine impression and proves itself easy to get started with.
This video shows a little script that was adapted ...
Posted in 3D, C++, General, Python | 16 Comments »
Thursday, April 9th, 2009
This little 3D experiment is called Metabubbles as it´s behavior and look are quite similar to those of real metaballs.
In fact it is just PV3D ViewportLayers with the blend-mode "add" that produce those gooey effects when balls with a similar z-depth pass each other - "old school".
The cpu-load is quite ...
Posted in 3D, AS3, Flash, General, Papervision | No Comments »
Sunday, February 22nd, 2009
With CS4 Adobe introduced Pixel Bender to Flash, After FX and Photoshop. Pixel Bender allows to easily write and test filters witch are finally compiled to bytecode (Flash) or machine code (AFX).
For the new version of Smart Normal, its sobel-edge shader got portet to PB - making it blazing fast. ...
Posted in 3D, AS3, Flash, General | 1 Comment »
Tuesday, January 6th, 2009
Cinema 4D offers the function "create outline" to offset a spline as contour.
Sadly it is only accessible while editing a spline in pointmode- so it´s destructive.
Smart Outline offers the same functionality but is animateable, can exclude the sourcespline and works with all types of splineobjects.
Its available for R10 and higher ...
Posted in 3D, C++ | 4 Comments »