Thursday, June 10th, 2010
Surely you have already heard of Conway's cellular automaton - the Game of Life.
For those who haven't, it's a simulation of cells interacting with their neighbors by following a simple rule set on an infinite, two dimensional grid.
So let's add a dimension -> view the game of life in 3D!
Posted in 3D, C Sharp, General, Unity 3D | 2 Comments »
Thursday, August 27th, 2009
Microsofts Silverlight has advanced to a level where it´s features and performance get contrastable with flash.
It took mere minutes to port Smart Normal from PixelBender (Hydra) to Silverlights shader Language HLSL (DirectX).
As with Astro, shaders are rendered via software - not the GPU.
The result is roughly comparable with this ...
Posted in C Sharp, General, Silverlight | No Comments »