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Archive for the ‘C Sharp’ Category

Conway’s Game of Life 3D – huge amount of objects in Unity

Thursday, June 10th, 2010

Surely you have already heard of Conway's cellular automaton - the Game of Life. For those who haven't, it's a simulation of cells interacting with their neighbors by following a simple rule set on an infinite, two dimensional grid. So let's add a dimension -> view the game of life in 3D!

Smart Normal Map goes Silverlight

Thursday, August 27th, 2009

Microsofts Silverlight has advanced to a level where it´s features and performance get contrastable with flash. It took mere minutes to port Smart Normal from PixelBender (Hydra) to Silverlights shader Language HLSL (DirectX). As with Astro, shaders are rendered via software - not the GPU. The result is roughly comparable with this ...