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Archive for the ‘Flash’ Category

Sokoban 3D

Wednesday, November 5th, 2008

Sokoban 3D - an adaptation of the classig strategy game from 1982. It parses 100 levels (including the 50 original ones ) and allows the player to freely choose them. The undo-function witch you might remember from the classic version is missing by design - to keep it a little chalanging. Take a ...

Voxelworld

Saturday, November 1st, 2008

Real voxel-based engines haven´t been spottted often since the 90´s when they powered some pioneer-3D games. Voxelworld isn´t exactly Novalogic´s "Comanche" but it draws a similar amount of pixels/voxels. Sadly the SetPixels()-method isn´t fast enough to draw a bigger viewport. This is a real bottleneck as flash would be able to calculate a ...

Voxelwave

Friday, October 24th, 2008

And another new AS3 audio-visualization: Voxelwave. Up to  5000 "voxels" are rendered every frame - if the projected framerate (20fps) isn´t reached, less points are drawn until it runs smoothly. This was ment to be a Flash 10 test but it turns out that Flash 10 - while able to calculate a ...

Vconverter

Saturday, September 20th, 2008

The Vconverter is an online transcoder that converts any uploaded video/audio/image-format to flv/mp4. It supoports resolutions up to 1080p HD and offers options to change bitrates or rescale the footage. Once uploaded and converted, the resulting movie can be viewed and shared as stream, or downloaded for external use. Go ahead and have a ...

Dynamic displacement

Saturday, July 12th, 2008

Displacementmaps are used to transform the vertices of a given mesh by the values of their pixels color. Dynamic displacements add the possibility to modify or re-create the surface of a mesh during runtime. Nearly any 3D-software or engine supports displacementmaps - Papervision needed a little help to handle that task. As this test shows, ...

SmartNormal

Thursday, July 10th, 2008

SmartNormal is a AIR-standalone that loads pictures up to 2880px that are first processed with a condensed or sobel edge-detection algorithm and then normalised. The created normalmap can be saved as JPEG and used with any 3D-engine or program that supports normalmapping. SmartNormal is freeware. Update: SmartNormal can now also be used directly ...

X-Wing

Wednesday, July 9th, 2008

This scene loads a mesh, existing of 3.000 vertices more then a dozend bitmaptextures, with a slightly modified version of the new 3DS-parser that has been adapted from Away3D to Papervision. Engine-glow is again done with an effectlayer and the GF FX-branch. The BitmapFileMaterial-class was tweaked at line 287 to improve mip-mapping: ...

Oranges

Sunday, July 6th, 2008

To quickly checkout the possibilities of physics within Papervision this little setup was build. 100 primitives are thrown into a boundArea - gravitation, elasticity, friction and of course collision are calculated by the WOW-Engine (v.1). The boundArea rotates to a audiostream to show a little more variance in the behavior of the ...

The Eye

Saturday, July 5th, 2008

The Eye is another audiovisualisation build to test the effects-branch of PV3D GW. It draws 100 primitives wich upper four vertices move with the audiospectrum. The reflection is created with a blur-effectlayer on a seperate viewport for the groundplane. (Thanks to Lee Felarca for the inspiration)  

Online 3DS Viewer

Wednesday, July 2nd, 2008

With the aid of a pear-package, this application parses and renders uploaded or linked *.3DS-files that nearly all popular 3D-programs use as exchangeformat. The loaded mesh can be moved and rendered and it is possible to preview it in a live-preview based on Sandy3D. Rendering might take up to a few seconds depending ...