Archive for the ‘Papervision’ Category
Thursday, April 9th, 2009
This little 3D experiment is called Metabubbles as it´s behavior and look are quite similar to those of real metaballs.
In fact it is just PV3D ViewportLayers with the blend-mode "add" that produce those gooey effects when balls with a similar z-depth pass each other - "old school".
The cpu-load is quite ...
Posted in 3D, AS3, Flash, General, Papervision | No Comments »
Saturday, November 29th, 2008
Once more a classic game gets revived with Papervision - Asteroids 3D.
Asteroids was one of the the first arcade shooters, developed 1979.
This version features dynamically generated asteroids (noise-displacement), "real" momentum and of course the famous hyperwarp.
As a decent 3D collision-detection drew to much performance, the game now uses dummy-objects and ...
Posted in AS3, Flash, Papervision | No Comments »
Saturday, November 15th, 2008
Again these two experiments were made do test the limits of Papervision and to explore the possibilities of flash 3D-games.
The first demo - "Imperial" already looks a lot like LucasArts "Dark Forces" from 1995.
It loads MD2 models that include a small vertex-animation witch gets randomized.
"Safari" shows a possible race-game.
The terrain ...
Posted in AS3, Flash, Papervision | 1 Comment »
Wednesday, November 5th, 2008
Sokoban 3D - an adaptation of the classig strategy game from 1982.
It parses 100 levels (including the 50 original ones ) and allows the player to freely choose them.
The undo-function witch you might remember from the classic version is missing by design - to keep it a little chalanging.
Take a ...
Posted in AS3, Flash, Papervision | No Comments »
Saturday, July 12th, 2008
Displacementmaps are used to transform the vertices of a given mesh by the values of their pixels color.
Dynamic displacements add the possibility to modify or re-create the surface of a mesh during runtime.
Nearly any 3D-software or engine supports displacementmaps - Papervision needed a little help to handle that task.
As this test shows, ...
Posted in AS3, Flash, Papervision | No Comments »
Wednesday, July 9th, 2008
This scene loads a mesh, existing of 3.000 vertices more then a dozend bitmaptextures, with a slightly modified version of the new 3DS-parser that has been adapted from Away3D to Papervision.
Engine-glow is again done with an effectlayer and the GF FX-branch.
The BitmapFileMaterial-class was tweaked at line 287 to improve mip-mapping: ...
Posted in AS3, Flash, Papervision | No Comments »
Sunday, July 6th, 2008
To quickly checkout the possibilities of physics within Papervision this little setup was build.
100 primitives are thrown into a boundArea - gravitation, elasticity, friction and of course collision are calculated by the WOW-Engine (v.1).
The boundArea rotates to a audiostream to show a little more variance in the behavior of the ...
Posted in AS3, Flash, Papervision | No Comments »
Saturday, July 5th, 2008
The Eye is another audiovisualisation build to test the effects-branch of PV3D GW.
It draws 100 primitives wich upper four vertices move with the audiospectrum.
The reflection is created with a blur-effectlayer on a seperate viewport for the groundplane.
(Thanks to Lee Felarca for the inspiration)
Posted in AS3, Flash, Papervision | No Comments »