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	<title>Smart-Page.net &#187; Papervision</title>
	<atom:link href="http://www.smart-page.net/blog/category/papervision/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.smart-page.net/blog</link>
	<description>C++ / C# / Py / Actionscript ... &#039;My God. It&#039;s full of stars!&#039;</description>
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		<title>Metabubbles</title>
		<link>http://www.smart-page.net/blog/2009/04/09/metabubbles/</link>
		<comments>http://www.smart-page.net/blog/2009/04/09/metabubbles/#comments</comments>
		<pubDate>Thu, 09 Apr 2009 19:01:15 +0000</pubDate>
		<dc:creator>flashgordon</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Papervision]]></category>
		<category><![CDATA[Additive]]></category>
		<category><![CDATA[Audiovisualisation]]></category>
		<category><![CDATA[Blendmode]]></category>
		<category><![CDATA[Lava Lamp]]></category>
		<category><![CDATA[Psychedelic]]></category>

		<guid isPermaLink="false">http://www.smart-page.net/blog/?p=262</guid>
		<description><![CDATA[<a href="http://www.smart-page.net/blog/2009/04/09/metabubbles/" title="Metabubbles"><img src="http://www.smart-page.net/blog/wp-content/plugins/yet-another-photoblog/YapbThumbnailer.php?post_id=262&amp;w=200&amp;h=150&amp;zc=1" width="200" height="150" alt="Metabubbles" style="float:left;padding:0 10px 10px 0;" ></a>This little 3D experiment is called Metabubbles as it´s behavior and look are quite similar to those of real metaballs. In fact it is just PV3D ViewportLayers with the blend-mode &#8220;add&#8221; that produce those gooey effects when balls with a similar z-depth pass each other &#8211; &#8220;old school&#8221;. The cpu-load is quite high but the [...]]]></description>
			<content:encoded><![CDATA[<a href="http://www.smart-page.net/blog/2009/04/09/metabubbles/" title="Metabubbles"><img src="http://www.smart-page.net/blog/wp-content/plugins/yet-another-photoblog/YapbThumbnailer.php?post_id=262&amp;w=200&amp;h=150&amp;zc=1" width="200" height="150" alt="Metabubbles" style="float:left;padding:0 10px 10px 0;" ></a><p><b><a href="http://www.smart-page.de/as3d/sp_metabubbles" target="_blank">This little 3D experiment </a></b>is called Metabubbles as it´s behavior and look are quite similar to those of real metaballs.</p>
<p>In fact it is just PV3D ViewportLayers with the blend-mode &#8220;add&#8221; that produce those gooey effects when balls with a similar z-depth pass each other &#8211; &#8220;old school&#8221;.</p>
<p>The cpu-load is quite high but the result is as psychedelic and relaxing as watching a lava-lamp&#8230;</p>
<p><a href="http://www.smart-page.de/as3d/sp_metabubbles" target="_blank">Sit back and take a time out &#8230;</a></p>
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		<item>
		<title>Asteroids 3D</title>
		<link>http://www.smart-page.net/blog/2008/11/29/asteroids-3d/</link>
		<comments>http://www.smart-page.net/blog/2008/11/29/asteroids-3d/#comments</comments>
		<pubDate>Sat, 29 Nov 2008 02:33:53 +0000</pubDate>
		<dc:creator>flashgordon</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Papervision]]></category>
		<category><![CDATA[Asteroids]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Interactive]]></category>

		<guid isPermaLink="false">http://www.smart-page.net/blog/?p=144</guid>
		<description><![CDATA[<a href="http://www.smart-page.net/blog/2008/11/29/asteroids-3d/" title="Asteroids 3D"><img src="http://www.smart-page.net/blog/wp-content/plugins/yet-another-photoblog/YapbThumbnailer.php?post_id=144&amp;w=200&amp;h=150&amp;zc=1" width="200" height="150" alt="Asteroids 3D" style="float:left;padding:0 10px 10px 0;" ></a>Once more a classic game gets revived with Papervision &#8211; Asteroids 3D. Asteroids was one of the the first arcade shooters, developed 1979. This version features dynamically generated asteroids (noise-displacement), &#8220;real&#8221; momentum and of course the famous hyperwarp. As a decent 3D collision-detection drew to much performance, the game now uses dummy-objects and the simple [...]]]></description>
			<content:encoded><![CDATA[<a href="http://www.smart-page.net/blog/2008/11/29/asteroids-3d/" title="Asteroids 3D"><img src="http://www.smart-page.net/blog/wp-content/plugins/yet-another-photoblog/YapbThumbnailer.php?post_id=144&amp;w=200&amp;h=150&amp;zc=1" width="200" height="150" alt="Asteroids 3D" style="float:left;padding:0 10px 10px 0;" ></a><p>Once more a classic game gets revived with Papervision &#8211; <a href="http://www.smart-page.net/as3d/sp_asteroids" target="_blank">Asteroids 3D</a>.<br />
Asteroids was one of the the first arcade shooters, developed 1979.</p>
<p>This version features dynamically generated asteroids (noise-displacement), &#8220;real&#8221; momentum and of course the famous hyperwarp.</p>
<p>As a decent 3D collision-detection drew to much performance, the game now uses dummy-objects and the simple and quick AABB-solution.</p>
<p><b>Try Asteroids 3D and <a href="http://www.smart-page.net/as3d/sp_asteroids" target="_blank">blast some Asteroids!</a></b></p>
<p><em>Hint: Don´t forget your momentum when hyperwarping!</em></p>
]]></content:encoded>
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		<item>
		<title>Imperial Safari</title>
		<link>http://www.smart-page.net/blog/2008/11/15/two-new-demos/</link>
		<comments>http://www.smart-page.net/blog/2008/11/15/two-new-demos/#comments</comments>
		<pubDate>Sat, 15 Nov 2008 07:17:40 +0000</pubDate>
		<dc:creator>flashgordon</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Papervision]]></category>
		<category><![CDATA[Demo]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Jeep]]></category>
		<category><![CDATA[Safari]]></category>
		<category><![CDATA[Star Wars]]></category>

		<guid isPermaLink="false">http://www.smart-page.net/blog/?p=130</guid>
		<description><![CDATA[<a href="http://www.smart-page.net/blog/2008/11/15/two-new-demos/" title="Imperial Safari"><img src="http://www.smart-page.net/blog/wp-content/plugins/yet-another-photoblog/YapbThumbnailer.php?post_id=130&amp;w=200&amp;h=150&amp;zc=1" width="200" height="150" alt="Imperial Safari" style="float:left;padding:0 10px 10px 0;" ></a>Again these two experiments were made do test the limits of Papervision and to explore the possibilities of flash 3D-games. The first demo &#8211; &#8220;Imperial&#8220; already looks a lot like LucasArts &#8220;Dark Forces&#8221; from 1995. It loads MD2 models that include a small vertex-animation witch gets randomized. &#8220;Safari&#8220; shows a possible race-game. The terrain works [...]]]></description>
			<content:encoded><![CDATA[<a href="http://www.smart-page.net/blog/2008/11/15/two-new-demos/" title="Imperial Safari"><img src="http://www.smart-page.net/blog/wp-content/plugins/yet-another-photoblog/YapbThumbnailer.php?post_id=130&amp;w=200&amp;h=150&amp;zc=1" width="200" height="150" alt="Imperial Safari" style="float:left;padding:0 10px 10px 0;" ></a><p>Again these two experiments were made do test the limits of Papervision and to explore the possibilities of flash 3D-games.</p>
<p>The first demo &#8211; <b>&#8220;<a href="http://www.smart-page.de/as3d/sp_imperial" target="_blank">Imperial</a>&#8220;</b> already looks a lot like LucasArts &#8220;Dark Forces&#8221; from 1995.<br />
It loads MD2 models that include a small vertex-animation witch gets randomized.</p>
<p><b>&#8220;<a href="http://www.smart-page.de/as3d/sp_safari" target="_blank">Safari</a>&#8220;</b> shows a possible race-game.<br />
The terrain works like the displacement experiment shown <a href="http://www.smart-page.net/blog/2008/07/12/dynamic-displacement/" target="_blank">here</a> earlyer.</p>
]]></content:encoded>
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		<title>Sokoban 3D</title>
		<link>http://www.smart-page.net/blog/2008/11/05/sokoban-3d/</link>
		<comments>http://www.smart-page.net/blog/2008/11/05/sokoban-3d/#comments</comments>
		<pubDate>Wed, 05 Nov 2008 10:31:22 +0000</pubDate>
		<dc:creator>flashgordon</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Papervision]]></category>
		<category><![CDATA[Boxes]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Papervision 3]]></category>
		<category><![CDATA[Sokoban]]></category>

		<guid isPermaLink="false">http://www.smart-page.net/blog/?p=102</guid>
		<description><![CDATA[<a href="http://www.smart-page.net/blog/2008/11/05/sokoban-3d/" title="Sokoban 3D"><img src="http://www.smart-page.net/blog/wp-content/uploads/yapb_cache/sokobanpic1.btv9wj2oot460ws8kswccws4c.h9fw4mcunmtegc04wgoo4wck.th.jpeg" width="200" height="150" alt="Sokoban 3D" style="float:left;padding:0 10px 10px 0;" ></a>Sokoban 3D &#8211; an adaptation of the classig strategy game from 1982. It parses 100 levels (including the 50 original ones ) and allows the player to freely choose them. The undo-function witch you might remember from the classic version is missing by design &#8211; to keep it a little chalanging. Take a break and [...]]]></description>
			<content:encoded><![CDATA[<a href="http://www.smart-page.net/blog/2008/11/05/sokoban-3d/" title="Sokoban 3D"><img src="http://www.smart-page.net/blog/wp-content/uploads/yapb_cache/sokobanpic1.btv9wj2oot460ws8kswccws4c.h9fw4mcunmtegc04wgoo4wck.th.jpeg" width="200" height="150" alt="Sokoban 3D" style="float:left;padding:0 10px 10px 0;" ></a><p><a href="http://www.smart-page.de/as3d/sp_sokoban" target="_blank">Sokoban 3D</a> &#8211; an adaptation of the classig strategy game from 1982.</p>
<p>It parses 100 levels (including the 50 original ones ) and allows the player to freely choose them.</p>
<p>The undo-function witch you might remember from the classic version is missing by design &#8211; to keep it a little chalanging.</p>
<p><b><a href="http://www.smart-page.de/as3d/sp_sokoban" target="_blank">Take a break and play Sokoban 3D<br />
</a><span style="color: #ffffff;">.</span></b></p>
]]></content:encoded>
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		<item>
		<title>Dynamic displacement</title>
		<link>http://www.smart-page.net/blog/2008/07/12/dynamic-displacement/</link>
		<comments>http://www.smart-page.net/blog/2008/07/12/dynamic-displacement/#comments</comments>
		<pubDate>Sat, 12 Jul 2008 13:00:09 +0000</pubDate>
		<dc:creator>flashgordon</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Papervision]]></category>
		<category><![CDATA[PV3D GreatWhite Displacement Terrain]]></category>

		<guid isPermaLink="false">http://www.smart-page.net/blog/?p=35</guid>
		<description><![CDATA[<a href="http://www.smart-page.net/blog/2008/07/12/dynamic-displacement/" title="Dynamic displacement"><img src="http://www.smart-page.net/blog/wp-content/uploads/yapb_cache/displace1.6cruktqaymmp2cw8ko88o4o8s.h9fw4mcunmtegc04wgoo4wck.th.jpeg" width="200" height="150" alt="Dynamic displacement" style="float:left;padding:0 10px 10px 0;" ></a>Displacementmaps are used to transform the vertices of a given mesh by the values of their pixels color. Dynamic displacements add the possibility to modify or re-create the surface of a mesh during runtime. Nearly any 3D-software or engine supports displacementmaps &#8211; Papervision needed a little help to handle that task. As this test shows, Papervision is [...]]]></description>
			<content:encoded><![CDATA[<a href="http://www.smart-page.net/blog/2008/07/12/dynamic-displacement/" title="Dynamic displacement"><img src="http://www.smart-page.net/blog/wp-content/uploads/yapb_cache/displace1.6cruktqaymmp2cw8ko88o4o8s.h9fw4mcunmtegc04wgoo4wck.th.jpeg" width="200" height="150" alt="Dynamic displacement" style="float:left;padding:0 10px 10px 0;" ></a><p>Displacementmaps are used to transform the vertices of a given mesh by the values of their pixels color.<br />
Dynamic displacements add the possibility to modify or re-create the surface of a mesh during runtime.</p>
<p>Nearly any 3D-software or engine supports displacementmaps &#8211; Papervision needed a little help to handle that task.</p>
<p><a href="http://www.smart-page.de/as3d/sp_displace" target="_blank"><strong>As this test shows</strong></a>, Papervision is able to redraw an animated displacementmap on a plane with 48*36 intersections in realtime.</p>
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		<item>
		<title>X-Wing</title>
		<link>http://www.smart-page.net/blog/2008/07/09/x-wing/</link>
		<comments>http://www.smart-page.net/blog/2008/07/09/x-wing/#comments</comments>
		<pubDate>Wed, 09 Jul 2008 15:22:24 +0000</pubDate>
		<dc:creator>flashgordon</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Papervision]]></category>
		<category><![CDATA[X-Wing PV3D Lensflare 3DS Mesh GreatWhite FX]]></category>

		<guid isPermaLink="false">http://www.smart-page.net/blog/?p=33</guid>
		<description><![CDATA[<a href="http://www.smart-page.net/blog/2008/07/09/x-wing/" title="X-Wing"><img src="http://www.smart-page.net/blog/wp-content/uploads/yapb_cache/xwing.6irk2jrvxrb96oww804c8sco8.h9fw4mcunmtegc04wgoo4wck.th.jpeg" width="200" height="150" alt="X-Wing" style="float:left;padding:0 10px 10px 0;" ></a>This scene loads a mesh, existing of 3.000 vertices more then a dozend bitmaptextures, with a slightly modified version of the new 3DS-parser that has been adapted from Away3D to Papervision. Engine-glow is again done with an effectlayer and the GF FX-branch. The BitmapFileMaterial-class was tweaked at line 287 to improve mip-mapping: loadedBitmap.smoothing=true (Thanks to [...]]]></description>
			<content:encoded><![CDATA[<a href="http://www.smart-page.net/blog/2008/07/09/x-wing/" title="X-Wing"><img src="http://www.smart-page.net/blog/wp-content/uploads/yapb_cache/xwing.6irk2jrvxrb96oww804c8sco8.h9fw4mcunmtegc04wgoo4wck.th.jpeg" width="200" height="150" alt="X-Wing" style="float:left;padding:0 10px 10px 0;" ></a><p><a href="http://www.smart-page.de/as3d/sp_xwing" target="_blank"><strong>This scene</strong></a> loads a mesh, existing of 3.000 vertices more then a dozend bitmaptextures, with a slightly modified version of the new 3DS-parser that has been adapted from Away3D to Papervision.</p>
<p>Engine-glow is again done with an effectlayer and the GF FX-branch.</p>
<p>The BitmapFileMaterial-class was tweaked at line 287 to improve mip-mapping: <em>loadedBitmap.smoothing=true</em></p>
<p><em>(Thanks to </em><a href="http://www.Zupko.info " target="_blank"><em>Zupko.info</em></a><em> for the lensflare-library)<br />
</em><em><br />
</em></p>
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		<title>Oranges</title>
		<link>http://www.smart-page.net/blog/2008/07/06/oranges/</link>
		<comments>http://www.smart-page.net/blog/2008/07/06/oranges/#comments</comments>
		<pubDate>Sun, 06 Jul 2008 15:14:03 +0000</pubDate>
		<dc:creator>flashgordon</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Papervision]]></category>
		<category><![CDATA[PV3D WOW-Engine Physic Collision Friction]]></category>

		<guid isPermaLink="false">http://www.smart-page.net/blog/?p=31</guid>
		<description><![CDATA[<a href="http://www.smart-page.net/blog/2008/07/06/oranges/" title="Oranges"><img src="http://www.smart-page.net/blog/wp-content/uploads/yapb_cache/oranges.5isshbruc6wge8k880g08gkw0.h9fw4mcunmtegc04wgoo4wck.th.jpeg" width="200" height="150" alt="Oranges" style="float:left;padding:0 10px 10px 0;" ></a>To quickly checkout the possibilities of physics within Papervision this little setup was build. 100 primitives are thrown into a boundArea &#8211; gravitation, elasticity, friction and of course collision are calculated by the WOW-Engine (v.1). The boundArea rotates to a audiostream to show a little more variance in the behavior of the objects.   Int [...]]]></description>
			<content:encoded><![CDATA[<a href="http://www.smart-page.net/blog/2008/07/06/oranges/" title="Oranges"><img src="http://www.smart-page.net/blog/wp-content/uploads/yapb_cache/oranges.5isshbruc6wge8k880g08gkw0.h9fw4mcunmtegc04wgoo4wck.th.jpeg" width="200" height="150" alt="Oranges" style="float:left;padding:0 10px 10px 0;" ></a><p>To quickly checkout the possibilities of physics within Papervision <a href="http://www.smart-page.de/as3d/sp_oranges" target="_blank"><strong>this little setup</strong></a> was build.</p>
<p>100 primitives are thrown into a boundArea &#8211; gravitation, elasticity, friction and of course collision are calculated by the <a href="http://seraf.mediabox.fr/" target="_blank">WOW-Engine</a> (v.1).</p>
<p>The boundArea rotates to a audiostream to show a little more variance in the behavior of the objects.<br />
 <br />
Int he meantime the alpha of WOW-Engine v.2 has been released.</p>
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		<title>The Eye</title>
		<link>http://www.smart-page.net/blog/2008/07/05/the-eye/</link>
		<comments>http://www.smart-page.net/blog/2008/07/05/the-eye/#comments</comments>
		<pubDate>Sat, 05 Jul 2008 14:56:41 +0000</pubDate>
		<dc:creator>flashgordon</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Papervision]]></category>
		<category><![CDATA[PV3D Audiovisualisation GreatWhite Viewport Blur]]></category>

		<guid isPermaLink="false">http://www.smart-page.net/blog/?p=30</guid>
		<description><![CDATA[<a href="http://www.smart-page.net/blog/2008/07/05/the-eye/" title="The Eye"><img src="http://www.smart-page.net/blog/wp-content/uploads/yapb_cache/exe.34zkj7izsmlny8scgw4o8wwss.h9fw4mcunmtegc04wgoo4wck.th.jpeg" width="200" height="150" alt="The Eye" style="float:left;padding:0 10px 10px 0;" ></a>The Eye is another audiovisualisation build to test the effects-branch of PV3D GW. It draws 100 primitives wich upper four vertices move with the audiospectrum. The reflection is created with a blur-effectlayer on a seperate viewport for the groundplane. (Thanks to Lee Felarca for the inspiration)  ]]></description>
			<content:encoded><![CDATA[<a href="http://www.smart-page.net/blog/2008/07/05/the-eye/" title="The Eye"><img src="http://www.smart-page.net/blog/wp-content/uploads/yapb_cache/exe.34zkj7izsmlny8scgw4o8wwss.h9fw4mcunmtegc04wgoo4wck.th.jpeg" width="200" height="150" alt="The Eye" style="float:left;padding:0 10px 10px 0;" ></a><p><a href="http://www.smart-page.de/as3d/sp_theeye" target="_blank"><strong>The Eye</strong></a> is another audiovisualisation build to test the effects-branch of PV3D GW.<br />
It draws 100 primitives wich upper four vertices move with the audiospectrum.</p>
<p>The reflection is created with a blur-effectlayer on a seperate viewport for the groundplane.</p>
<p><em>(Thanks to Lee Felarca for the inspiration)<br />
 </em></p>
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