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Archive for the ‘Silverlight’ Category

Smart Normal Map goes Silverlight

Thursday, August 27th, 2009

Microsofts Silverlight has advanced to a level where it´s features and performance get contrastable with flash. It took mere minutes to port Smart Normal from PixelBender (Hydra) to Silverlights shader Language HLSL (DirectX). As with Astro, shaders are rendered via software - not the GPU. The result is roughly comparable with this ...