Sunday, February 21st, 2010
About three decades ago, pixels where as big as toasters - and mostly green.
Today we have millions of them to deal with, and the terms anti-/aliasing are part of our daily live and every time an image is scaled, it gets interpolated to keep those bad "stairs" away from our ...
Posted in 3D, AS3, Flash, General | 18 Comments »
Monday, October 5th, 2009
Screen Space Ambient Occlusion or SSAO is a method to compute an approximated AO pass in real-time!
This is done by using the depth information of a 3D object or scene that has been stored from the Z-(depth) buffer of the renderer.
Go ahead and try the interactive demo or see ...
Posted in 3D, Flash, Flex, General | 9 Comments »
Sunday, September 27th, 2009
Since some years the idea of harnessing the power of modern graphic cards for 2D/3D applications has become more and more popular.
Today we find GPU support in many CG applications like Photoshop or After Effects.
But first the fun part: Watch a video raytraced with PB and AFX!
Posted in 3D, General | No Comments »
Sunday, February 22nd, 2009
With CS4 Adobe introduced Pixel Bender to Flash, After FX and Photoshop. Pixel Bender allows to easily write and test filters witch are finally compiled to bytecode (Flash) or machine code (AFX).
For the new version of Smart Normal, its sobel-edge shader got portet to PB - making it blazing fast. ...
Posted in 3D, AS3, Flash, General | 1 Comment »