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	<title>Smart-Page.net &#187; normapmap</title>
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	<description>C++ / C# / Py / Actionscript ... &#039;My God. It&#039;s full of stars!&#039;</description>
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		<title>Smart Normal Map goes Silverlight</title>
		<link>http://www.smart-page.net/blog/2009/08/27/smart-normal-map-goes-silverlight/</link>
		<comments>http://www.smart-page.net/blog/2009/08/27/smart-normal-map-goes-silverlight/#comments</comments>
		<pubDate>Thu, 27 Aug 2009 09:00:05 +0000</pubDate>
		<dc:creator>flashgordon</dc:creator>
				<category><![CDATA[C Sharp]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Silverlight]]></category>
		<category><![CDATA[HLSL]]></category>
		<category><![CDATA[normapmap]]></category>
		<category><![CDATA[PixelBender]]></category>
		<category><![CDATA[Shader]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.smart-page.net/blog/?p=370</guid>
		<description><![CDATA[<a href="http://www.smart-page.net/blog/2009/08/27/smart-normal-map-goes-silverlight/" title="Smart Normal Map goes Silverlight"><img src="http://www.smart-page.net/blog/wp-content/uploads/yapb_cache/smartnormalsilver2_copy.dxgzs37jwt6k0s0cocwg00k48.h9fw4mcunmtegc04wgoo4wck.th.jpeg" width="200" height="150" alt="Smart Normal Map goes Silverlight" style="float:left;padding:0 10px 10px 0;" ></a>Microsofts Silverlight has advanced to a level where it´s features and performance get contrastable with flash. It took mere minutes to port Smart Normal from PixelBender (Hydra) to Silverlights shader Language HLSL (DirectX). As with Astro, shaders are rendered via software &#8211; not the GPU. The result is roughly comparable with this Flash demo of [...]]]></description>
			<content:encoded><![CDATA[<a href="http://www.smart-page.net/blog/2009/08/27/smart-normal-map-goes-silverlight/" title="Smart Normal Map goes Silverlight"><img src="http://www.smart-page.net/blog/wp-content/uploads/yapb_cache/smartnormalsilver2_copy.dxgzs37jwt6k0s0cocwg00k48.h9fw4mcunmtegc04wgoo4wck.th.jpeg" width="200" height="150" alt="Smart Normal Map goes Silverlight" style="float:left;padding:0 10px 10px 0;" ></a><p>Microsofts Silverlight has advanced to a level where it´s features and performance get contrastable  with flash.</p>
<p>It took mere minutes to port Smart Normal from PixelBender (Hydra) to Silverlights shader Language HLSL (DirectX).<br />
As with Astro, shaders are rendered via software &#8211; not the GPU.</p>
<p><b><a href="http://www.smart-page.de/sl/sp_smartnormal_silver/" target="_blank">The result</a></b> is roughly comparable with <a href="http://www.smart-page.net/as3/sp_smartnormalmap" target="_blank">this Flash demo</a> of <a href="http://www.smart-page.net/smartnormal" target="_blank">Smart Normal</a>.</p>
<p>This was not intended to be a performance test but it clearly indicates that Silverlight isn´t inferior when it comes to video, shading or 2,5D.</p>
<p><span id="more-370"></span></p>
<p>C# is a mighty language -  easy to pickup for those who are familiar with C++ and working with XAML even feels natural to a Flex developer.</p>
<p>It has to be seen where Open Source, Google, Adobe and Microsoft will take the &#8216;web 3.0&#8242; but Silverlight definetly has the potential to be a part of that future.<br />
In general, competition is a good thing when it comes to software and the same applies to RIA runtimes&#8230;</p>
<p>View the <a href="http://www.smart-page.de/sl/sp_smartnormal_silver/" target="_blank">Silverlight Smart Normal demo</a> or download the Smart Notmal shader as <a href="http://www.smart-page.de/sl/sp_smartnormal_silver/SmartNormal.fx" target="_blank">HLSL *.fx file</a>.</p>
<p><em>Hint</em>: If you are looking for a PixelBender Toolkit replacement when working with HLSL try <a href="http://shazzam-tool.com/" target="_blank">Shazzam</a>.</p>
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