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	<title>Smart-Page.net &#187; Shader</title>
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	<description>C++ / C# / Py / Actionscript ... &#039;My God. It&#039;s full of stars!&#039;</description>
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		<title>Smart Normal Map goes Silverlight</title>
		<link>http://www.smart-page.net/blog/2009/08/27/smart-normal-map-goes-silverlight/</link>
		<comments>http://www.smart-page.net/blog/2009/08/27/smart-normal-map-goes-silverlight/#comments</comments>
		<pubDate>Thu, 27 Aug 2009 09:00:05 +0000</pubDate>
		<dc:creator>flashgordon</dc:creator>
				<category><![CDATA[C Sharp]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Silverlight]]></category>
		<category><![CDATA[HLSL]]></category>
		<category><![CDATA[normapmap]]></category>
		<category><![CDATA[PixelBender]]></category>
		<category><![CDATA[Shader]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.smart-page.net/blog/?p=370</guid>
		<description><![CDATA[<a href="http://www.smart-page.net/blog/2009/08/27/smart-normal-map-goes-silverlight/" title="Smart Normal Map goes Silverlight"><img src="http://www.smart-page.net/blog/wp-content/uploads/yapb_cache/smartnormalsilver2_copy.dxgzs37jwt6k0s0cocwg00k48.h9fw4mcunmtegc04wgoo4wck.th.jpeg" width="200" height="150" alt="Smart Normal Map goes Silverlight" style="float:left;padding:0 10px 10px 0;" ></a>Microsofts Silverlight has advanced to a level where it´s features and performance get contrastable with flash. It took mere minutes to port Smart Normal from PixelBender (Hydra) to Silverlights shader Language HLSL (DirectX). As with Astro, shaders are rendered via software &#8211; not the GPU. The result is roughly comparable with this Flash demo of [...]]]></description>
			<content:encoded><![CDATA[<a href="http://www.smart-page.net/blog/2009/08/27/smart-normal-map-goes-silverlight/" title="Smart Normal Map goes Silverlight"><img src="http://www.smart-page.net/blog/wp-content/uploads/yapb_cache/smartnormalsilver2_copy.dxgzs37jwt6k0s0cocwg00k48.h9fw4mcunmtegc04wgoo4wck.th.jpeg" width="200" height="150" alt="Smart Normal Map goes Silverlight" style="float:left;padding:0 10px 10px 0;" ></a><p>Microsofts Silverlight has advanced to a level where it´s features and performance get contrastable  with flash.</p>
<p>It took mere minutes to port Smart Normal from PixelBender (Hydra) to Silverlights shader Language HLSL (DirectX).<br />
As with Astro, shaders are rendered via software &#8211; not the GPU.</p>
<p><b><a href="http://www.smart-page.de/sl/sp_smartnormal_silver/" target="_blank">The result</a></b> is roughly comparable with <a href="http://www.smart-page.net/as3/sp_smartnormalmap" target="_blank">this Flash demo</a> of <a href="http://www.smart-page.net/smartnormal" target="_blank">Smart Normal</a>.</p>
<p>This was not intended to be a performance test but it clearly indicates that Silverlight isn´t inferior when it comes to video, shading or 2,5D.</p>
<p><span id="more-370"></span></p>
<p>C# is a mighty language -  easy to pickup for those who are familiar with C++ and working with XAML even feels natural to a Flex developer.</p>
<p>It has to be seen where Open Source, Google, Adobe and Microsoft will take the &#8216;web 3.0&#8242; but Silverlight definetly has the potential to be a part of that future.<br />
In general, competition is a good thing when it comes to software and the same applies to RIA runtimes&#8230;</p>
<p>View the <a href="http://www.smart-page.de/sl/sp_smartnormal_silver/" target="_blank">Silverlight Smart Normal demo</a> or download the Smart Notmal shader as <a href="http://www.smart-page.de/sl/sp_smartnormal_silver/SmartNormal.fx" target="_blank">HLSL *.fx file</a>.</p>
<p><em>Hint</em>: If you are looking for a PixelBender Toolkit replacement when working with HLSL try <a href="http://shazzam-tool.com/" target="_blank">Shazzam</a>.</p>
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		<item>
		<title>Smart Normal goes Pixel Bender</title>
		<link>http://www.smart-page.net/blog/2009/02/22/pixel-bender-realtime-normalmap/</link>
		<comments>http://www.smart-page.net/blog/2009/02/22/pixel-bender-realtime-normalmap/#comments</comments>
		<pubDate>Sun, 22 Feb 2009 01:29:23 +0000</pubDate>
		<dc:creator>flashgordon</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[CS4]]></category>
		<category><![CDATA[DOT3]]></category>
		<category><![CDATA[Filter]]></category>
		<category><![CDATA[Normalmap]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Pixel Bender]]></category>
		<category><![CDATA[Shader]]></category>
		<category><![CDATA[Sobel]]></category>

		<guid isPermaLink="false">http://www.smart-page.net/blog/?p=185</guid>
		<description><![CDATA[<a href="http://www.smart-page.net/blog/2009/02/22/pixel-bender-realtime-normalmap/" title="Smart Normal goes Pixel Bender"><img src="http://www.smart-page.net/blog/wp-content/plugins/yet-another-photoblog/YapbThumbnailer.php?post_id=185&amp;w=200&amp;h=150&amp;zc=1" width="200" height="150" alt="Smart Normal goes Pixel Bender" style="float:left;padding:0 10px 10px 0;" ></a>With CS4 Adobe introduced Pixel Bender to Flash, After FX and Photoshop. Pixel Bender allows to easily write and test filters witch are finally compiled to bytecode (Flash) or machine code (AFX). For the new version of Smart Normal, its sobel-edge shader got portet to PB &#8211; making it blazing fast. Its even possible to [...]]]></description>
			<content:encoded><![CDATA[<a href="http://www.smart-page.net/blog/2009/02/22/pixel-bender-realtime-normalmap/" title="Smart Normal goes Pixel Bender"><img src="http://www.smart-page.net/blog/wp-content/plugins/yet-another-photoblog/YapbThumbnailer.php?post_id=185&amp;w=200&amp;h=150&amp;zc=1" width="200" height="150" alt="Smart Normal goes Pixel Bender" style="float:left;padding:0 10px 10px 0;" ></a><p>With CS4 Adobe introduced Pixel Bender to Flash, After FX and Photoshop. Pixel Bender allows to easily write and test filters witch are finally compiled to bytecode (Flash) or machine code (AFX).</p>
<p>For the new version of <a href="http://www.smart-page.net/smartnormal" target="_blank">Smart Normal</a>, its sobel-edge shader got portet to PB &#8211; making it blazing fast. Its even possible to use it <a href="http://www.smart-page.net/as3/sp_smartnormalmap" target="_blank">for realtime shading</a>.</p>
<p>Want to use Smart Normal directly within After Effects or Photoshop (CS4) ? <b><a href="http://www.adobe.com/cfusion/exchange/index.cfm?event=extensionDetail&amp;loc=en_us&amp;extid=1817528" target="_blank">Just grab it from Adobe Exchange</a></b> and drag it into your plugin-directory.<br />
(Photoshop needs the <a href="http://labs.adobe.com/downloads/pixelbender.html" target="_blank">Pixel Bender Plugin</a>).</p>
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