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Archive for the ‘AS3’ Category

Cruising the cosmos Sagan style – flash in outer space

Saturday, April 3rd, 2010

In his TV series "Cosmos", Carl Sagan travels the universe in a "ship of the imagination". Uninfluenced by the laws of physics, "perfect as a snowflake, organic as a dandelion seed", this vessel carries him between galaxies, stars, and planets. And now you can cruise the cosmos too!

SmartAA – reconstruct anti aliasing with Pixel Bender

Sunday, February 21st, 2010

About three decades ago, pixels where as big as toasters - and mostly green. Today we have millions of them to deal with, and the terms anti-/aliasing are part of our daily live and every time an image is scaled, it gets interpolated to keep those bad "stairs" away from our ...

The Steve Jobs IPad Adobe Flashplayer HTML5 Video rant

Saturday, February 6th, 2010

The flame wars are on! CEOs, CTOs, platform evangelists and users are fighting the war of the worlds out there. It´s HTML5 vs. Flash, open vs. closed, H264 vs. OGG, desktop vs. mobile, truth vs. lie. Lets first calm down with this nice audio visualization before we dive in...

Sing like HAL with the Flash Player 10.1

Wednesday, December 30th, 2009

Of course everybody remembers the scene from 2001 when Dave Bowman removes HAL´s memory banks. While being shut down HAL sings the song 'daisy' and his voice continuously pitches down while his 'mind fades'. With this little test app you can sing like HAL!

Flash AIML TTS Chatbot – ‘HAL9000′ using PHP and Festival

Friday, October 16th, 2009

Ever dreamed of having a chat with you own personal AI? Well, we are still a bit behind Arthur C. Clarke´s dream of a self-aware AI like the HAL9000 but with AIML, Festival and Flash you can build your own talking chatbot in no time. Have a chat with HAL first.

Strange Attractor Finder and C4D/PY4D Particle Bench

Tuesday, September 15th, 2009

Strange attractors are fractals that emerge at certain, sensitive parameters within the three-or more dimensional phase space. They are are researched since the early 70s and strongly related to the chaos theory as they allow to watch the transition from chaos to order/geometry. Good things first: see the result and try the ...

Pyramidial multiscale – 86400px gigapixel image

Wednesday, August 5th, 2009

Gigapixel images - it´s all about resolution and detail - one gigapixel equals a billion pixels so we are talking about tons of data. To be able to view such a picture, it hast to be sliced into tiny little bites - otherwise it would kill any present personal computer. That technique ...

Multiple object motion detection

Sunday, May 24th, 2009

There are a bunch of motion detection and argumented reality experiments with flash out there - most involve a webcam and are able to track a moving area quite accurate. I was curious if flash would be able to handle the task of tracking multiple objects/(blobs. Take a look at the result ...

Metabubbles

Thursday, April 9th, 2009

This little 3D experiment is called Metabubbles as it´s behavior and look are quite similar to those of real metaballs. In fact it is just PV3D ViewportLayers with the blend-mode "add" that produce those gooey effects when balls with a similar z-depth pass each other - "old school". The cpu-load is quite ...

Smart Stats – realtime server monitoring with flash

Thursday, March 5th, 2009

Ever wanted to keep an eye on your server without having to use the ssh terminal? With Smart Stats you can - in realtime. It shows a live display of the most critical stats to monitor: cpu-load, memory consumption, top-processes, storage, network-traffic and active apache connections. It exists of a very simple ...

Smart Normal goes Pixel Bender

Sunday, February 22nd, 2009

With CS4 Adobe introduced Pixel Bender to Flash, After FX and Photoshop. Pixel Bender allows to easily write and test filters witch are finally compiled to bytecode (Flash) or machine code (AFX). For the new version of Smart Normal, its sobel-edge shader got portet to PB - making it blazing fast. ...

Asteroids 3D

Saturday, November 29th, 2008

Once more a classic game gets revived with Papervision - Asteroids 3D. Asteroids was one of the the first arcade shooters, developed 1979. This version features dynamically generated asteroids (noise-displacement), "real" momentum and of course the famous hyperwarp. As a decent 3D collision-detection drew to much performance, the game now uses dummy-objects and ...

Imperial Safari

Saturday, November 15th, 2008

Again these two experiments were made do test the limits of Papervision and to explore the possibilities of flash 3D-games. The first demo - "Imperial" already looks a lot like LucasArts "Dark Forces" from 1995. It loads MD2 models that include a small vertex-animation witch gets randomized. "Safari" shows a possible race-game. The terrain ...

Sokoban 3D

Wednesday, November 5th, 2008

Sokoban 3D - an adaptation of the classig strategy game from 1982. It parses 100 levels (including the 50 original ones ) and allows the player to freely choose them. The undo-function witch you might remember from the classic version is missing by design - to keep it a little chalanging. Take a ...

Voxelworld

Saturday, November 1st, 2008

Real voxel-based engines haven´t been spottted often since the 90´s when they powered some pioneer-3D games. Voxelworld isn´t exactly Novalogic´s "Comanche" but it draws a similar amount of pixels/voxels. Sadly the SetPixels()-method isn´t fast enough to draw a bigger viewport. This is a real bottleneck as flash would be able to calculate a ...