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Archive for the ‘3D’ Category

Debugging Cinema 4D Python Plugins with PyDev

Sunday, May 29th, 2011

When hunting down glitches, the debugger is the coder's weapon of choice... In the last post about coding advanced Python plugins, this vital part was skipped as Cinema 4D's Python interpreter doesn't support it. But fear not - you don't have to write countless 'prints' or fiddle with python's inspect module just ...

Advanced Python plugin coding for Cinema 4D

Monday, May 9th, 2011

It's been a long time... how have you been? This is going to be another Python/Cinema 4D related post. While python is great for quickly scripting workflow optimizing tools, prototype stuff or write generators and tags, is it suited for big, complex plugin development?

A raytracer in Python for Cinema 4D

Friday, September 10th, 2010

Maxon has just released the R12 version of Cinema 4D, which includes Python - so let's dig into Python plugin development! We are going to build a ray tracer... with Python! Watch a rendered video. Update: All Python scripts in this blog have been updated to work with the R12.

The Kopernikus Orrery – our solar system in Unity

Tuesday, July 27th, 2010

Humanity has presumably gazed at the stars long before the invention of speech and the concept of numbers... But it took until the middle of the last millennia till we really understood our own place within the cosmic clockwork. Checkout the Kopernikus Planetarium!

The Binary Kite – even more cubes with Py4D

Friday, June 25th, 2010

There are those popular structures we all know and love because they simply look fascinating from every angle - like the Sierpinski triangle, the Pythagoras tree or the Menger sponge. Generative geometry is one more proof that math is beautiful no matter how basic. Recently I stumbled upon a new pattern that ...

Conway’s Game of Life 3D – huge amount of objects in Unity

Thursday, June 10th, 2010

Surely you have already heard of Conway's cellular automaton - the Game of Life. For those who haven't, it's a simulation of cells interacting with their neighbors by following a simple rule set on an infinite, two dimensional grid. So let's add a dimension -> view the game of life in 3D!

Py4D Examples – particle party

Saturday, April 10th, 2010

I haven´t written about Py4D for quite a while now... In the meantime, Maxon has first announced a cooperation with - and now the acquisition of Sebastian Rath´s praised python implementation for Cinema4D. So finally - Cinema4D meets Python! Let´s celebrate with some cool experiments!

Cruising the cosmos Sagan style – flash in outer space

Saturday, April 3rd, 2010

In his TV series "Cosmos", Carl Sagan travels the universe in a "ship of the imagination". Uninfluenced by the laws of physics, "perfect as a snowflake, organic as a dandelion seed", this vessel carries him between galaxies, stars, and planets. And now you can cruise the cosmos too!

Smart PRS Cinema4D Keyframe Tag

Monday, March 22nd, 2010

Smart PRS is a Cinema4D tag that allows to record position, rotation and scale of one or multiple objects to key frames. This is especially useful for all, who want to bake Thinking Particel setups and don’t own the MOCCA module. Take a look at the demonstration Video.

SmartAA – reconstruct anti aliasing with Pixel Bender

Sunday, February 21st, 2010

About three decades ago, pixels where as big as toasters - and mostly green. Today we have millions of them to deal with, and the terms anti-/aliasing are part of our daily live and every time an image is scaled, it gets interpolated to keep those bad "stairs" away from our ...

The Steve Jobs IPad Adobe Flashplayer HTML5 Video rant

Saturday, February 6th, 2010

The flame wars are on! CEOs, CTOs, platform evangelists and users are fighting the war of the worlds out there. It´s HTML5 vs. Flash, open vs. closed, H264 vs. OGG, desktop vs. mobile, truth vs. lie. Lets first calm down with this nice audio visualization before we dive in...

SmartReLight – relighting with Pixel Bender

Sunday, December 27th, 2009

Relighting is an interesting method that is often used in video post production pipelines. Given the vector of its surface normal, it is possible to calculate the brightness of each pixel by a pseudo 3D lightning system. Checkout the demo of SmartReLight!

Realtime SSAO with After Effects and Pixel Bender

Monday, October 5th, 2009

Screen Space Ambient Occlusion or SSAO is a method to compute an approximated AO pass in real-time! This is done by using the depth information of a 3D object or scene that has been stored from the Z-(depth) buffer of the renderer. Go ahead and try the interactive demo or see ...

GPU based Raytracing with Pixel Bender and After Effects

Sunday, September 27th, 2009

Since some years the idea of harnessing the power of modern graphic cards for 2D/3D applications has become more and more popular. Today we find GPU support in many CG applications like Photoshop or After Effects. But first the fun part: Watch a video raytraced with PB and AFX!

Strange Attractor Finder and C4D/PY4D Particle Bench

Tuesday, September 15th, 2009

Strange attractors are fractals that emerge at certain, sensitive parameters within the three-or more dimensional phase space. They are are researched since the early 70s and strongly related to the chaos theory as they allow to watch the transition from chaos to order/geometry. Good things first: see the result and try the ...