Archive for the ‘cinema 4D’ Category
Sunday, November 4th, 2012
The combination of Eclipse and PyDev makes an excellent development environment for coding Cinema 4D python plugins.
Sadly, there was this one - major - feature of PyDev I just couldn’t get to work... completions.
And that was a shame, because this is probably the most awesome feature of PyDev and speeds ...
Posted in 3D, cinema 4D, General, Python | No Comments »
Sunday, June 24th, 2012
Smart PolyChart is a simple CommandData plugin which draws a neat bar chart from the polygon counts of all polygon objects in a scene.
You can download it here - the source is documented.
The part for users:
Just drag it into your /Plugins folder and open it from the 'Plugins' menu. The ...
Posted in 3D, cinema 4D, Python | No Comments »
Wednesday, February 22nd, 2012
So far we already covered IDE-setup and debugging - new let's go and actually build something!
This is meant to be a simple template of the most common plugin type in Cinema 4D - the CommandData plugin.
Smart HN-Options is a very simple tool that allows to globally change the parameters of ...
Posted in 3D, cinema 4D, General, Python | 4 Comments »
Sunday, May 29th, 2011
When hunting down glitches, the debugger is the coder's weapon of choice...
In the last post about coding advanced Python plugins, this vital part was skipped as Cinema 4D's Python interpreter doesn't support it.
But fear not - you don't have to write countless 'prints' or fiddle with python's inspect module just ...
Posted in 3D, cinema 4D, Python | 2 Comments »
Monday, May 9th, 2011
It's been a long time... how have you been?
This is going to be another Python/Cinema 4D related post.
While python is great for quickly scripting workflow optimizing tools, prototype stuff or write generators and tags, is it suited for big, complex plugin development?
Posted in 3D, cinema 4D, General, Python | 28 Comments »