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Archive for the ‘General’ Category

Advanced Python plugin coding for Cinema 4D

Monday, May 9th, 2011

It's been a long time... how have you been? This is going to be another Python/Cinema 4D related post. While python is great for quickly scripting workflow optimizing tools, prototype stuff or write generators and tags, is it suited for big, complex plugin development?

The Kopernikus Orrery – our solar system in Unity

Tuesday, July 27th, 2010

Humanity has presumably gazed at the stars long before the invention of speech and the concept of numbers... But it took until the middle of the last millennia till we really understood our own place within the cosmic clockwork. Checkout the Kopernikus Planetarium!

The Binary Kite – even more cubes with Py4D

Friday, June 25th, 2010

There are those popular structures we all know and love because they simply look fascinating from every angle - like the Sierpinski triangle, the Pythagoras tree or the Menger sponge. Generative geometry is one more proof that math is beautiful no matter how basic. Recently I stumbled upon a new pattern that ...

Conway’s Game of Life 3D – huge amount of objects in Unity

Thursday, June 10th, 2010

Surely you have already heard of Conway's cellular automaton - the Game of Life. For those who haven't, it's a simulation of cells interacting with their neighbors by following a simple rule set on an infinite, two dimensional grid. So let's add a dimension -> view the game of life in 3D!

Py4D Examples – particle party

Saturday, April 10th, 2010

I haven´t written about Py4D for quite a while now... In the meantime, Maxon has first announced a cooperation with - and now the acquisition of Sebastian Rath´s praised python implementation for Cinema4D. So finally - Cinema4D meets Python! Let´s celebrate with some cool experiments!

Cruising the cosmos Sagan style – flash in outer space

Saturday, April 3rd, 2010

In his TV series "Cosmos", Carl Sagan travels the universe in a "ship of the imagination". Uninfluenced by the laws of physics, "perfect as a snowflake, organic as a dandelion seed", this vessel carries him between galaxies, stars, and planets. And now you can cruise the cosmos too!

Smart PRS Cinema4D Keyframe Tag

Monday, March 22nd, 2010

Smart PRS is a Cinema4D tag that allows to record position, rotation and scale of one or multiple objects to key frames. This is especially useful for all, who want to bake Thinking Particel setups and don’t own the MOCCA module. Take a look at the demonstration Video.

The laughing man incident – defacing the web with OpenCV

Monday, March 15th, 2010

In the series GITS:SAC, a hacker called "the laughing man" defaces himself and other persons by digitally placing an animated logo over their face. Now he is back and defaces the entire internet! Look for yourself and check if your brain has already been hacked!

SmartAA – reconstruct anti aliasing with Pixel Bender

Sunday, February 21st, 2010

About three decades ago, pixels where as big as toasters - and mostly green. Today we have millions of them to deal with, and the terms anti-/aliasing are part of our daily live and every time an image is scaled, it gets interpolated to keep those bad "stairs" away from our ...

The Steve Jobs IPad Adobe Flashplayer HTML5 Video rant

Saturday, February 6th, 2010

The flame wars are on! CEOs, CTOs, platform evangelists and users are fighting the war of the worlds out there. It´s HTML5 vs. Flash, open vs. closed, H264 vs. OGG, desktop vs. mobile, truth vs. lie. Lets first calm down with this nice audio visualization before we dive in...

Sing like HAL with the Flash Player 10.1

Wednesday, December 30th, 2009

Of course everybody remembers the scene from 2001 when Dave Bowman removes HAL´s memory banks. While being shut down HAL sings the song 'daisy' and his voice continuously pitches down while his 'mind fades'. With this little test app you can sing like HAL!

SmartReLight – relighting with Pixel Bender

Sunday, December 27th, 2009

Relighting is an interesting method that is often used in video post production pipelines. Given the vector of its surface normal, it is possible to calculate the brightness of each pixel by a pseudo 3D lightning system. Checkout the demo of SmartReLight!

Flash AIML TTS Chatbot – ‘HAL9000′ using PHP and Festival

Friday, October 16th, 2009

Ever dreamed of having a chat with you own personal AI? Well, we are still a bit behind Arthur C. Clarke´s dream of a self-aware AI like the HAL9000 but with AIML, Festival and Flash you can build your own talking chatbot in no time. Have a chat with HAL first.

Realtime SSAO with After Effects and Pixel Bender

Monday, October 5th, 2009

Screen Space Ambient Occlusion or SSAO is a method to compute an approximated AO pass in real-time! This is done by using the depth information of a 3D object or scene that has been stored from the Z-(depth) buffer of the renderer. Go ahead and try the interactive demo or see ...

GPU based Raytracing with Pixel Bender and After Effects

Sunday, September 27th, 2009

Since some years the idea of harnessing the power of modern graphic cards for 2D/3D applications has become more and more popular. Today we find GPU support in many CG applications like Photoshop or After Effects. But first the fun part: Watch a video raytraced with PB and AFX!