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Realtime SSAO with After Effects and Pixel Bender

Monday, October 5th, 2009

Screen Space Ambient Occlusion or SSAO is a method to compute an approximated AO pass in real-time! This is done by using the depth information of a 3D object or scene that has been stored from the Z-(depth) buffer of the renderer. Go ahead and try the interactive demo or see ...

GPU based Raytracing with Pixel Bender and After Effects

Sunday, September 27th, 2009

Since some years the idea of harnessing the power of modern graphic cards for 2D/3D applications has become more and more popular. Today we find GPU support in many CG applications like Photoshop or After Effects. But first the fun part: Watch a video raytraced with PB and AFX!