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SmartReLight – relighting with Pixel Bender

Sunday, December 27th, 2009

Relighting is an interesting method that is often used in video post production pipelines. Given the vector of its surface normal, it is possible to calculate the brightness of each pixel by a pseudo 3D lightning system. Checkout the demo of SmartReLight!

Smart Normal Map goes Silverlight

Thursday, August 27th, 2009

Microsofts Silverlight has advanced to a level where it´s features and performance get contrastable with flash. It took mere minutes to port Smart Normal from PixelBender (Hydra) to Silverlights shader Language HLSL (DirectX). As with Astro, shaders are rendered via software - not the GPU. The result is roughly comparable with this ...