Thursday, August 27th, 2009
Microsofts Silverlight has advanced to a level where it´s features and performance get contrastable with flash.
It took mere minutes to port Smart Normal from PixelBender (Hydra) to Silverlights shader Language HLSL (DirectX).
As with Astro, shaders are rendered via software - not the GPU.
The result is roughly comparable with this ...
Posted in C Sharp, General, Silverlight | No Comments »
Sunday, February 22nd, 2009
With CS4 Adobe introduced Pixel Bender to Flash, After FX and Photoshop. Pixel Bender allows to easily write and test filters witch are finally compiled to bytecode (Flash) or machine code (AFX).
For the new version of Smart Normal, its sobel-edge shader got portet to PB - making it blazing fast. ...
Posted in 3D, AS3, Flash, General | No Comments »