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X-Wing

Wednesday, July 9th, 2008

This scene loads a mesh, existing of 3.000 vertices more then a dozend bitmaptextures, with a slightly modified version of the new 3DS-parser that has been adapted from Away3D to Papervision. Engine-glow is again done with an effectlayer and the GF FX-branch. The BitmapFileMaterial-class was tweaked at line 287 to improve mip-mapping: ...