Tag Archives: Debugging

Debugging Cinema 4D Python Plugins with PyDev

When hunting down glitches, the debugger is the coder’s weapon of choice…

In the last post about coding advanced Python plugins, this vital part was skipped as Cinema 4D’s Python interpreter doesn’t support it.

But fear not – you don’t have to write countless ‘prints’ or fiddle with python’s inspect module just to fix a simple fence post error.

Stepping through breakpoints and browsing your plugins scope… – all this is possible with the PyDev remote debugger.

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