It’s been a long time… how have you been?
This is going to be another Python/Cinema 4D related post.
While python is great for quickly scripting workflow optimizing tools, prototype stuff or write generators and tags, is it suited for big, complex plugin development?
Sebastian Rath´s PY4D is a new, alternative way to script with or to code plugins for Cinema4D – without COFFE or C++ – but in Python.
The current beta (v0.9.0001) already makes a fine impression and proves itself easy to get started with.
This video shows a little script that was adapted in a twinkling and controls the particles of a TP-Storm to behave after the three flocking boids rules.
Don has rendered a much prettyer version of the dummy above.
You can download the C4D-scene here.
Update: The file has been updated to work with the R12 version of Cinema 4D.